Lead Software Engineer (february 2019 - Present)
I am the Lead Software Engineer on Titanomachy Studios upcoming strategy RPG Condors Vs. Ocelots. My main duties on the project revolve around building out the battle system, overseeing technical development of the game, working on managing/building features to meet weekly deadlines, and training interns on the fundamentals of Unity 3D and git version control.
The game is still in early alpha stages, but we periodically release demos that you can try out. Check the game out on itch.io!
You can also check out other Titanomachy projects here.